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Frogwares Publisher Sale is on right now! Grab yourself a bargain, on us.

Let's celebrate together!

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How We Build The Story In The Sinking City

A popular Russian website, DTF.ru, sat down with our lead narrative designer, Sergey Ten, to talk about The Sinking City and his love for all kinds of role playing games.

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Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’

Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.

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New “The Sinking City” Concept Pieces Revealed

Some new concept pieces from our upcoming game, and what they represent.

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A Behind the Scenes Look at Sherlock Holmes: The Devil’s Daughter

Behind-the-scenes videos showing how Sherlock Holmes: The Devil's Daughter cutscenes are made.