fbpx

News

21_02_360_manore

How We Build The Story In The Sinking City

A popular Russian website, DTF.ru, sat down with our lead narrative designer, Sergey Ten, to talk about The Sinking City and his love for all kinds of role playing games.

city_update4

The Sinking City Update #4 – The Cthulhu Mythos

Welcome to the fourth update on The Sinking City. In this video, we take a dive into how H.P. Lovecraft's Cthulhu Mythos influenced our game and the world that we created in it.

theatre_exterior

The Sinking City Update #3 – Oakmont: Behind The Curtain

See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling

Cemetery_2

Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’

Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.

main

The Sinking City: The Embodiment Of Lovecraftian Horrors

These hand-made sculptures of Lovecraftian horrors set the right mood at the Frogwares office