News

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Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’

Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.

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The Sinking City Update #2 – Mood, People, and the Unknown

Take a look at our second video update on The Sinking City development

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The Sinking City: Update #1 – The City is Coming to Surface

Take a look at the first pre-alpha footage of our new game, The Sinking City!

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The vision of Oakmont is getting clearer

Enter Oakmont, born of mystery, built on madness. Enter our world.

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We’re happy to present to you future Great Architects!

Last week, we had a visit from our local school. Result? Our architects are worried about their future.