See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling
Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’
Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.
These hand-made sculptures of Lovecraftian horrors set the right mood at the Frogwares office
Take a look at our second video update on The Sinking City development
Take a look at the first pre-alpha footage of our new game, The Sinking City!