The Sinking City is a game of investigation and mystery, set in a Lovecraftian version of the American Roaring Twenties. It tells the story of a private detective (with a few skeletons in his closet), who finds himself in the city of Oakmont, Massachussets. Our hero is one of the newcomers who keep traveling to the city, even though it has been devastated by a terrible disaster. A relentless flood of clearly supernatural origins has buried most of Oakmont in its depths, and awakened frightening monsters. Thousands have died in the calamity, and the rest are trying to do everything they can to survive. The detective is driven by his desire to get to the bottom of what’s happening, because he believes his life depends on the fate of the city.

The three key elements that define The Sinking City are the story, investigation and Lovecraft. Oakmont is fully open for you to explore, though it will often require some effort to get to where you want. As we said the city is flooded, so you will have to use boats to traverse the murky waters. Oakmont is a mix of two opposing in our opinion styles. The iconic Roaring Twenties in our game are exactly as you know it: consumerism, jazz, prohibition and racial tensions. On the other hand, the world is heavily inspired by the works of H.P. Lovecraft, which adds layers of decay, desolation and, of course, fear of the unknown. Our game is not an official rendition of a specific Lovecraft novel, but we not only draw inspiration from him, but also expand his universe. Which means Oakmont exists in his world, and characters and events he created are canon for us. Some of them are even in The Sinking City, like hybrids, for example.

With The Sinking City we are going for a different gameplay angle than our Sherlock Holmes series, aiming for around 20-30 hours of playtime. The game features main quest and side quests, as well as moral choice and different endings. Our detective mostly relies on his wits and intuition to solve crimes and track down suspects, as well as his weapons to defend himself from monsters. Worth knowing, finding a seemingly optional clue may change the course of your investigation, leading to a completely different outcome. We want to have as little hand holding in the game as possible, avoiding giving the player direct instructions and objectives. We believe open world environment fits this mechanic perfectly, as a place where gamers can experiment with their findings and test their assumptions.


An Enthralling Story of Insanity in a World of Desolation and Rot

Uncover an Otherworldly Mystery

The City of Oakmont, Massachusetts is slowly rotting away from a mysterious flood that slowly envelopes it both physically and metaphysically. You’re going insane and humanity is on a brink of destruction from forces beyond human comprehension. 


Those Were Different Times

Step into city of nightmares set in the roaring 1920’s, an era when the United States was dealing with prohibition, racial segregation and a growing class divide from the post-WW1 economic boom

Story Rich Side Quests

Each additional quest is a complete story that brings to light more of the monstrosities of Oakmont and its inhabitants.  

The Twisted Locals

Cults, fish-people, witches, and weavers. Bloody rituals with human sacrifices, experimentations on monstrosities that came from the sea, competition of criminal families and much more – all just a routine in Oakmont as the unknown forces of the flood slowly entwine themselves into the very life and fabric of the city and the minds of those left behind.

Free Investigation

Learn to Live Here

You’ll need to take in your surroundings if you want to succeed. Learn the city grid to move around efficiently, take note of unique locations for when they come up in clues and conversations. Look for hobo signs marking doors that lead to new opportunities, and take in the specific landmarks and street signs to learn the maze of Oakmont.  

Difficulty of Investigation

Go with the flow, focus on the story and be helped with basic hints and prompts from time to time, or truly challenge your deduction skills and prove yourself as a detective mastermind by turning off all investigation assistance.

No Handholding

There are no objectives on the map and straightforward quests. No magic waypoint markers automatically telling you where to go or search. You need piece together the mystery yourself finding clues, locations and suspects using your cunning and the few tools at hand.

Mad Skills

Spot obscure details on the evidence with the help of your “Mind’s Eye”. Reimagine the events that took place on a crime scene with Retrocognition. Follow The Omens to reveal what’s unseen to an ordinary detective. Utilize Archives within City Hall, Police Station, Library and other facilities to learn the history of Oakmont, and finally – cross-reference all known facts within your Mind Palace to come to the right conclusion.

Cthulhu Mythos

A Faithful H.P. Lovecraftian Adaptation

The Sinking City is heavily inspired and built around the stories of the master horror writer.  Become a part of the iconic universe, encounter familiar characters and relive beloved horror stories as the main protagonist and additional twists.

Lovecraft Country

Innsmouth, Kingsport, Miskatonic University – all iconic Lovecraft locations. Oakmont is situated near many of these famous haunts and pulls much of their lore and stories into its own.

Familiar Faces:

Encounter many known H.P Lovecraft characters, cults, abominations, characters and of course, The Old Gods. King in The Yellow, Shub-Niggurath, Dagon  and others – learn more about these mythical entities and even encounter some of these legendary names face to face.

For Newcomers and Life-Long Fans:

The Sinking City is a must-play for anyone interested in Lovecraftian Lore – both as an avid fan or as a total newcomer to the cult.

Fact Sheet


Frogwares Studio
Created in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. Thanks to the work of a talented team of around 80 artists and programmers, our games are available for major platforms, including Playstation 4, Xbox One and PC. Press and fans best know us for the Sherlock Holmes detective series, which has sold more than 7 million units worldwide. Striving to improve as developers and artists, we are currently working on our
biggest project up to date – an open-world Lovecraftian adventure, The Sinking City.


Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in.


The Sinking City will be released on PC, PlayStation 4 and Xbox One

Release Date


Press Mentions

"I had a blast with The Sinking City, and I'll be back for more sleuthing just as soon as it's out."
"...the setting, investigation tools, and lure of a Lovecraftian open world make The Sinking City one worth keeping an eye on."
"This Lovecraftian open world horror game looks incredible!"

Media Assets


In-game footage, full of Lovecraftian spirit. 

Videos and B-rolls

Experience the adventure, spread the word.

Concept Art

Get familiar with unspeakable horrors you’re about to encounter.

Need more info?

vladyslav.novikov@frogwares.com | michal@frogwares.com