A new game is in the works
The war keeps going. And so do we. A new game is in the works. A new story is being told.
We are now reaching the 4th month of the russian invasion. This so-called “special operation” was supposed to take only a few days to complete. Funny how life doesn’t always work out to plan. We have no doubt that Ukraine will remain an independent nation – no matter what the russian forces throw at us. But because of the war, we have to adapt. And the work must continue. With that, we have an announcement to make.
A new story is being told
We can now officially reveal that we are working on a new game, codenamed “Palianytsia”. It’s a horror and mystery experience that fans of both The Sinking City and Sherlock Holmes should like. We’ll make a proper announcement soon, but for now, we have a few early concept pieces to share with you.
To be frank, “Palianytsia” is not the project we had originally planned on doing next, but with the war taking place, we needed to re-evaluate everything. It is a bit more streamlined than our latest open-world titles but it’s a game we are sure we can deliver under these extreme circumstances.
As an independent studio, we always have to balance our resources and workflow to be able to deliver our games. But the war has thrown notable hurdles at us and our established process. Constant communication and iteration between teams is harder to maintain, so we need a project where staff can have more autonomy. Roles and responsibilities had to shift around to fill the gaps left by those who signed up to fight or provide humanitarian aid. And the threat that tomorrow something could happen somewhere or to someone that would force us to drastically adapt all over again means we need to be more flexible.
With this in mind, we had a decision to make
Do we go ahead with a large scope project and risk disruption, have less room for R&D and innovation, less access to your highly skilled staff, and have smaller pre-production and development of specific tools? Or perhaps we can be smarter about this, and create a project with an easier turnaround and a tighter scope – but still ambitious, packed with quality, and with great storytelling and mystery behind it. This way, we can not only make a new game, but do so while supporting those fighting.
We will be revealing more about our next title shortly. And, if you are interested, we’d like to give you a more detailed look into our lives and our work during a war. Perhaps it might bring you and us a little bit closer. We’re also looking at other ways to bring the game to you directly – more info on that soon.
Thank you for all your support during this time. Stay safe wherever you are.
P.S. For more updates on our games, visit our social media channels:
Frogwares YouTube – YouTube