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Q&A Vol.1: Game, Lore, Release date?

In a series of Q&A videos, we want to answer the most popular questions about The Sinking City

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Making an Event Demo

With GDC and EGX just around the corner, we are preparing to showcase The Sinking City for the first time

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How We Build The Story In The Sinking City

A popular Russian website, DTF.ru, sat down with our lead narrative designer, Sergey Ten, to talk about The Sinking City and his love for all kinds of role playing games.

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The Sinking City Update #3 – Oakmont: Behind The Curtain

See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling

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Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’

Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.