
The Sinking City Update #3 – Oakmont: Behind The Curtain
See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling
See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling
Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.
These hand-made sculptures of Lovecraftian horrors set the right mood at the Frogwares office
Take a look at our second video update on The Sinking City development
Take a look at the first pre-alpha footage of our new game, The Sinking City!