How We Build The Story In The Sinking City
A popular Russian website, DTF.ru, sat down with our lead narrative designer, Sergey Ten, to talk about The Sinking City and his love for all kinds of role playing games.
A popular Russian website, DTF.ru, sat down with our lead narrative designer, Sergey Ten, to talk about The Sinking City and his love for all kinds of role playing games.
Welcome to the fourth update on The Sinking City. In this video, we take a dive into how H.P. Lovecraft's Cthulhu Mythos influenced our game and the world that we created in it.
See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling
Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.
These hand-made sculptures of Lovecraftian horrors set the right mood at the Frogwares office