The Sinking City team presents a new contest: Offer a name for a monster we have in our game for a chance to win a unique hand-made Lovecraftian statue
See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling
Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’
Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.